Sunday 15 February 2015

The Container City Project

Team of 5

Initial Block outs

We jumped straight into train tracks, as this straight away gave us containers to work with that sat in a linier game like fashion. Also this gives an obvious reason for the crates being where they are. Some of our early ideas simply involved cool environments with crates frown into them for no particular reason.


These are extremely basic block outs, they are simply to find an interesting path for the player to follow.


Both these initial ideas of mine I placed under ground, this was to get rid of the need for large environments and or vistas. Also it should be easier to guide the player down certain path without feeling like your obtruding their own freedom.


Mood Boards


Other People’s Ideas




Here are some other ideas that we came up with as a group. The first few days were literally spent discussing these ideas.

When the idea that the containers could be attached from above came about we instantly dived on it. It reminded us of the door storage facility from Monster Inc. We instantly wanted to recreated that kind of bizzy, massive environment.

This is when the Giant Tube, container intersection idea was spawned.

Kierans Level block out


We created a level block out, and tried to make an interesting path for the player to follow. The path is interactive, the player has to get the lift working and then move back through the level to ride it further down into the city. We tried to make the level design feel open world, although there is a set path, we tried to do this by having brief areas of interest off the main path, and by having a small open area.

Culture Mood Board and prop ideas



I really wanted to place this world, somewhere new and different for our team, also somewhere more traditional, maybe tribal to contrast with this huge industrial environment. The questions about what happened to this world in order to have to build this complex give the world intrigue and history. The complex has also fallen into disrepair and people have moved off the surface and into these tunnels to live. This implies that some great disaster has occurred in order for these dark life less and dangerous tunnels to be a viable home. 








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