Sunday 27 October 2013

Out of this world real life plains

In my first post I included an image of the mad Lun Ekranoplan, I came across this image when doing research for my Gurus and Grass Hoppers brief (to design and then build in 3DS Max a space ship). During this research I found many other mad experiments.

Messerschmitt 323- The Largest land based aircraft of WW2, the front split down the centre revealing enough space for a large truck.

 Bartini Beriev VVA-14- An Amphibious Russian jet plane, capable of high altitude flight and efficiently using "surface ground affect" to fly just above an expanse of waters surface. Also it doesn't even look like a plane. 
Miles M93B experimental aircraft


 Lockheed XFV- Designed to take off and land vertically onto its tail. Designed for use on aircraft carriers.
 Mcdonnel XF-85 Goblin- Designed amazingly to be diploid from the bomb bay of a bomber. 
 Nasa X29
 The Russian K7 concept- This is an exaggeration of a mythical aircraft from the 1930's. 
 The Mil V-12- The Largest Helicopter in the world
Vought V 173

All of these planes come from a time of aeronautical engineering  when we were still trying to fined the optimum design for flight,thus anyone of these mad ideas could have been the next big break through.

http://en.wikipedia.org/wiki/Messerschmitt_Me_323
http://en.wikipedia.org/wiki/Bartini_Beriev_VVA-14
http://en.wikipedia.org/wiki/Miles_M.39B_Libellula
http://www.gizmodo.com.au/2013/01/25-bizarre-aircraft-that-dont-look-like-they-should-fly/
http://www.hoax-slayer.com/russian-K7-heavy-bomber.shtml
http://www.candiler.com.tr/mil-v-12/#!prettyPhoto

Saturday 26 October 2013

One off Super cars

This is the Mercedes-Benz Lotec C1000, a 1000hp car with an estimated top speed of 268mph, also it's from 1995. To put this into context the Veyron Super Sport managed 267mph on it's record breaking run in 2010.
So how have we never herd of this manic Mercedes, well did you know that if you are rich enough you can walk up to pretty much any car manufacturer and ask for a car that doesn't exist. This is a result of one of those moments. A man from the United Arab Emirates asked Mercedes to build the fastest car in the world. He then handed over an alleged £3.4 million and Mercedes got to work.
The most amazing thing about this car is the idea that a whole work force of engineers and designers slaved for years pushing the boundaries of what was possible, to then only make one car for one person.
Would this not be similar to commissioning your favourite band to write a hole album just for you, and keeping it all to your self.

There are many examples of this, the Queens stretched Bentley, the Popemobile and President Obama's Cadillac (The Beast) to name a few.

Below are two other awesome examples of one off super cars.
 Ferrari P4/5 Pininfarina 2006


Ferrari SP 12 EC 2012, this one is particularly cool as the EP stands for Eric Clapton.

If you had the money what would you commission?

By the way these cars are here to help increase our "visual library", they're simply amazing pieces of design. Subconsciously you could take some of the images you see here and use them to influence a gun design, space ship, character may be even a landscape.  I'm going to be using my blog to post things of this nature If I think they're appropriate, which I hope these cars and the planes were.


http://cars.uk.msn.com/news/one-of-one-unique-1000hp-lotec-mercedes-supercar-for-sale#image=1

http://petrolheadcentral.blogspot.co.uk/2012/09/ferrari-special-projects-exclusivity.html

Visual Design: Archway


I enjoyed these studies, I liked the scene, thought is was quite cinematic. Interesting  Historic content, moody and with all the worn bricks nicely textured. But these bricks did raise a question, do I draw them all? I could spend hours rendering them all, but this could result in a flat image, with no visible fading of detail with depth. Or do I render the archway to the highest level as it's the focal point of the image, but that would bring it forward confusing the depth. I've gone for somewhere in the middle. Harder deeper marks up close including most of the bricks. I've then used patches of these tiled/brick patters to subconsciously link areas of similar texture without having actual drawn a continues wall of bricks. With depth the strength of mark dissipates.
Looking back at this piece, I think I could have done with more bricks and a greater variance  in tone with depth. Also I could have done with including the top of the near lamp, to further help with depth.

Friday 25 October 2013

Visual Design: Canal

This is the first Visual Design assignment, study single point perspective at the canal, and then produce a finale piece.



I was actually quite apprehensive about rendering out the finale piece. Rendering isn't something I've done allot of, Generally I work quite expressively and aim to get the content across suggestively. Here there is still allot of this style, but trying to get each brick and texture correct isn't an attractive proposition. I guess someone could spend an endless amount of time on a piece in the search of photo realism. But also like most fears this probably stems from a lack of understanding. As I improve this apprehension should pass.

Tuesday 22 October 2013

Intro

Hi I’m Christy Judge a Game Art Student, and the image above is real, it’s not game art. It’s a Russian Lun-class Ekranoplan, a massive 80m long military hydrofoil, with six guided missiles mounted on the roof!!!
I think what drew me to this image is the same thing that draws me to games, it’s epic. But real for many of us isn’t filled with “epic”, it’s hard work, long hours, own brand and day time TV. Games give us the opportunity to play pretended; we can place ourselves in a world where our actions break the humdrum of general everyday life. Whilst playing a game you project yourself onto your character, so you are robbing a bank, driving an 8.3 litre Dodge Viper, surviving a zombie apocalypse or in a sci-fi and or fantasy world completely saturated in breath taking design.

The image above reminds us that epic does exists in real life, come to think of it, there’s a hell of a lot of it. Through this blog I’ll be posting work from The University of De Mont Forts Game Art Design course which I have just begun. through this course I hope to learn how to create some “Epic” of my own.


http://hot-articles77.blogspot.co.uk/2013/08/recognize-ekranoplan-caspian-sea.html