Wednesday 3 February 2016

FMP: I need to move on from the shell

I've spent today trying to get rid of any shadow/light pinching. I can still see the occasional issue with this, but I need to move on.

According to my planning I should have started Texturing today. Although I have timetabled in a week of unaccounted time during this project. This set back is eating into this time.

Currently I am now going to move onto creating a basic interior. With my knowledge of Sub D work flow I should be able to model this allot faster than I've just done the body.







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