Friday 6 November 2015

The Tree: Environment Brief



Here I have modelled the tree using Z-Spheres. I then turned this into editable geometry using the Adaptive Skin tab. I then turned that into a Polymesh 3D and then retopologized it using the ZRemesher. I then Decimated that to around 9k.


This is the high poly for the tree which was then baked using X-Normal onto the unwrapped Decimated Low Poly tree.



I then textured the tree in Substance Painter, using my own Tillable bark textures.


Here is the tree in engine. I am yet to make the foliage for the tree. 



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