Thursday 19 November 2015

Shop Front: Week 1

Gp_Highly Stylised Environment 

15k, 4x1024 and 3 weeks

This brief is to design and create a highly stylised shop front for use in the Unreal engine.

I picked this project because I wanted a project that gave me room to make a vehicle. My portfolio currently doesn’t have any pieces to show interest in this area. Also I am planning to do a vehicle project for FMP and I have never done one to fruition. So I really need to do at least one before I delve into a 22 week vehicle project.

I can easily work a vehicle into this project. The focus needs to be the vehicle then I will also create an environment to give it a setting and also to comply with the brief.

I have already chosen a world to put my vehicle into due to the huge amount of resources available for reference. I am going to design a vehicle based shop for the Mad Max universe.




These are my initial designs. I immediately lost focus and started creating a larger scene. The Tri budget for this project is only 15k if I want to create a reasonably detailed vehicle I will not have many tries left for a large scene. During these concepts I was trying to push the silhouette so kept adding large structures to the design.

There are some good forms and ideas here. Although I do need to concentrate on what I want to get out of this project. I can use the large draping tarpaulin designs on a smaller scale on future designs maybe.



This is the second mood board I created. This is to help me focus on what I want out of this project. I really want to create a vehicle with an elaborate visible engine. These complex forms are mostly created with super charger and or Turbo set ups, and the general shape of the exhaust manifolds.


I will also continue to design a simple environment. 









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