Here I have modelled the tree using Z-Spheres. I then turned
this into editable geometry using the Adaptive Skin tab. I then turned that
into a Polymesh 3D and then retopologized it using the ZRemesher. I then
Decimated that to around 9k.
This is the high poly for the tree which was then baked
using X-Normal onto the unwrapped Decimated Low Poly tree.
I then textured the tree in Substance Painter, using my own Tillable
bark textures.
Here is the tree in engine. I am yet to make the foliage for
the tree.
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