I came up with an idea
for the environment.
I still need to try it out though and test it.
Using the above ref I began modelling the engine. Although
the engine is going to be exaggerated in its proportions I was determined to
make shore that it made sense. So I’ve been doing research into what various
parts of a car actually do and there for where they should sit, and what they
need to be connected to. Looking at the above ref you can see that the most
important forms are caused by turbos and how the exhaust is connected to them.
A large scoop and or general air intake on the top of the engine would be a
super charger blower. As this is an exaggerated engine I decided to include both
of these forced induction techniques, as well as a twin turbo set up as this
would require twice the manifolds etc., generally adding more complexity to the
engine.
So the exhaust manifold (the four tubes exiting the engine
on both sides of the V8 I have modelled), have to make their way to a Turbo (A turbine
that the exhaust gas spins) the exhaust gas is then normally simply exhausted. This
first turbine is connected to and there for also spins a second turbine that
draws in air through an air filter. This second turbine will only release it’s
sucked in air once it has reached a certain amount of pressure ( PSI, Boost).
This air will be heated by the turbo due to the heat caused by the exhaust
gasses running through the nearby other turbine. So this now hot fresh air will
need to pass through an intercooler (the large box at the front of the engine) which
will cool this air down. Cool air is allot more predictable (is less likely to
prematurely combust), is allot denser so has more oxygen and will have a
greater difference in expansion when ignited than already hot air. This now
cool pressurised air will now enter the engine through the intake manifolds at
the top of the engine. But I have also included a super charger that sits at
the top of the engine. So my cooled down air from the intercooler enters straight
into the super charger.
A
super charger is allot simpler. The type I have used is simply a belt driven turbine
that draws in air at the top of the engine through the two air filters I have
placed here. Inside the block that sits below these air filters and above the
engine is where these turbines sit. These turbines will pull in air and will also
pressure rise it and then feed this air straight into the engine through the
intake manifolds. A super charger has to
be powered by the engine so has a parasitic draw on power, but you don’t have
to wait for Boost to build up as the super charger is always running. A super
charger is what Mad Max famously runs on his car. His is switch activated so he
only turns it on when needed, due to this particular function of his super
charger apparently it was never actually functioning in any of the films as
this isn’t easily done or maybe even possible.
Basically a whole load of alien looking pipes.
I then included and exaggerated some other features like
many additional belts on the front and a large front cooling fan to the engine.
The large front fan is a throwback to very early engines, it would probably
have little to no effect on an engine of this power output.
I then modelled the rest of the truck. The suspension set up
is also theoretically functional.
The truck is actually a highly modified 1930’s Ford Wrecker.
I removed the role cage from the design, I didn’t want to
obscure one of the only original part of this vehicle, the Cab. Apart from this
the rest of the truck is a combination of various metal girders and pipes
welded together from the waste land.
The chassis is probably from a larger truck, and the cab
sits allot further back to accommodate the engine. There is no longer a front
or any Fairings remaining, it’s basically an engine a frame, a simple tow truck
system and a seat.
This is the mesh of this Model.
Many of the parts are duplicates, e.g. many of the tubes,
the metal girders, wheels etc. This has saved allot of modelling time and UV
space, as for example there are 8 Girders but only one is unwrapped.
I’m currently not shore how to pack these meshes. This
project has a budget of only 4x1024. Putting this whole vehicle on one 1024 doesn’t
seem like a high enough pixel density, but using two would require half my
budget. For now I am going to proceed and create other assets and maybe pack
other assets with half of this vehicle.
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