I have been experimenting with Tessellation. Here I have
researched many ways of tessellating a surface. I have then created a height
map and then tested this on a basic shape.
Tessellating at this basic level is actually quite simple.
The Node tree in the image above is all that is necessary. The material also
needs to have the tessellation settings moved from “No Tessellation” and
changed to “Flat Tessellation” or “PN Triangles”.
Both the above objects have the same Geometry, one of them
simply has the above material applied to it. As you can see the tessellation
test has been successful. I am worried about whether we will be able to use
tessellation in our level, this is due to it being really quite demanding. I
think that we should at least try. Judging by the level set by the very best
looking games right now tessellation is soon going to become a standard for at
least all large surfaces in games, and we need to at least try and reach these
standards.
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