I then created some moss decals for this bridge in order to
break up the texture and give it some age. But I quickly found that Decals
aren’t currently working in Unreal. So I’m not really shore what I’m going to
do here. The texture I’m currently using without Decals is far to clean, I
can’t add dirt to this tillable because I want the dirt to Fade as it gets
further from the ground. Also for the
level I’m currently working towards I need a large amount of variation.
The off white smudge in the centre of this white wall is my
Decal, I’ve changed the wall to white to make it visible.
Here I’ve used Lerps to mask off the layers from each other
before multiplying and or adding them together.
Due to the tilling’s of these textures although they were
different I could actually make them line up. But the tilling was instantly
noticeable.
Although this wasn’t the desired effect, it’s nice to see
that I’m starting to get a hand of Engine. I wanted to merge these two textures
together and I quickly managed it.
This is this texture with the correct Brick diffuse. As you
can see they do line up perfectly. However the colour of the moss is being
affected by the bricks texture. I don’t know why this is happening it should be
masked off from it, but this isn’t the method I’m going to be using, so it’s
alright.
I am going to have to get decals working, hopefully an
update will clear this, otherwise I don’t really know how I’m going to get this
done right now.
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