I wanted to make a slightly futuristic yet relatable crate. To
do this I kept to the corrugated surface of today’s containers as this is a
visual queue that will make them instantly recognisable. Also corrugated metal
is a very industrial form. To make them futuristic I used basic geometric
patterns, to make complex sci-Fi style shapes. By using a geometric grid I was
also able to make the design symmetrical on more than one axis. This meant that
I only had to unwrap a quarter of the container, the rest is overlaid. Doing
this has doubled our potential texture density for the container.
I then modelled this container, its actually super low poly
and only came in at around 3000 tries. The example container which we could
have used that was supplied by our uni was over 6000 tries.
I then did a projection map pass on the container this added
lots of additional detail. Upon finishing this entire project one of the pieces
of feedback I got was that with today’s advances, and how engines deal with geometry,
I could have easily modelled all of these details with physical geometry, and this
would not have really affected how our level ran.
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