I was given the task of creating one of the points of interest
that you would come across on your decent through the level. I decided that it would be nice to have a Buddhist
shrine. We were placing this world in
Nepal, so this would be fitting. Tribal communities which are what the people
living here have become are also always highly religious.
I modelled, a low poly Buddhist head statue in 3DS-Max ,
used Z brush to create a high poly and backed these together to create a normal
map. I created a rust reference palette with 5 or so different rust textures on
it, to poly paint the bust in Z-Brush using spot light. This was extremely successful.
For this area I also created using the same method as the previous
hanging sheets a carpet and a sheet that would hang from the ceiling. The carpet proved to be extremely awkward, In
order to get the rumpled surface I was aiming for. I finally created the carpet by repeatedly
moving physical blocks of geometry into the carpet, and also dragging the
carpet across a plane and into various placements of geometry.
As you can see here I have also textured the carpets, the
textures I used use patterns that are native to Nepal. Post this image I added A lot more grime and ware to these carpets.
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