Team of 5
Initial Block outs
We
jumped straight into train tracks, as this straight away gave us containers to
work with that sat in a linier game like fashion. Also this gives an obvious
reason for the crates being where they are. Some of our early ideas simply
involved cool environments with crates frown into them for no particular reason.
These
are extremely basic block outs, they are simply to find an interesting path for
the player to follow.
Both
these initial ideas of mine I placed under ground, this was to get rid of the
need for large environments and or vistas. Also it should be easier to guide
the player down certain path without feeling like your obtruding their own
freedom.
Mood Boards
Here are some other ideas that we came up with as a group.
The first few days were literally spent discussing these ideas.
When the idea that the containers could be attached from
above came about we instantly dived on it. It reminded us of the door storage
facility from Monster Inc. We instantly wanted to recreated that kind of bizzy,
massive environment.
This is when the Giant Tube, container intersection idea was
spawned.
Kierans Level block out
We created a level block out, and tried to make an
interesting path for the player to follow. The path is interactive, the player
has to get the lift working and then move back through the level to ride it
further down into the city. We tried to make the level design feel open world,
although there is a set path, we tried to do this by having brief areas of
interest off the main path, and by having a small open area.
Culture Mood Board and prop ideas
I really wanted to place this world, somewhere new and
different for our team, also somewhere more traditional, maybe tribal to
contrast with this huge industrial environment. The questions about what
happened to this world in order to have to build this complex give the world
intrigue and history. The complex has also fallen into disrepair and people
have moved off the surface and into these tunnels to live. This implies that
some great disaster has occurred in order for these dark life less and
dangerous tunnels to be a viable home.
No comments:
Post a Comment