Here I got to experiment with the cloth modifier again. At
all points during this project I was trying to make everything to the highest standard.
This meant that whilst modelling these sheets, I was trying to give them the
most natural hang possible. After a brief period I realised that this would mean
animating the points that the cloth is hanging from, so that they moved closer
together whilst the cloth modifier was running. This gave the cloth a natural achievable
hang.
Low Poly
High Poly
These
were then backed together creating a normal map.
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