I tried recreating different metal types when texturing the container,
first a metal that doesn’t rust, maybe aluminium. I made shore I added ware here on all edges, this was mostly done using the roughness and metallness maps.
After looking at this I decided to have more visible metal,
with rust. This would replicate worn stainless steel.
I really
liked the finish of the above crate, but the feedback I got was to replicate
the wear of current day containers. Currently crates are made of steel, when
steal rusts through paint normally no metal is actually visible, any steel open
to the air will be rust.
This crate has a much more dramatic appearance. The
level of rust also indicates a harsher environment and also a grater passing of
time. These are things we want the texturing of our assets to communicate.
The colour green here is not permanent I also created a mask
that hides all the parts of the container that are not painted. This way the
colour of the crate can be changed in engine.
This process involved a lot of projection mapping, probably around
a hundred layers and dozens of hightmaps.