I started experimenting with the Cloth Modifier, and got really excited with the realism I could simply achieve using it.
I quickly modelled the bombs as they would sit under the
coat, my intension was to then drape fabric over the model, which would conform
to the model and bombs underneath, creating a realistic coat.
The
cloth would hang too stiffly, or to loosely, it would intersect, bunch up etc.
Many many problems. I managed to solve a whole bunch of these, but then just
found more.
In the end I had to simply call it quits and use my least unsuccessful
attempt.
The finale coat was made by modelling the majority of the
coat using symmetry, I unwrapped the coat at this point. Then I moved this
about so that it was not intersecting with any other meshes. I turbo smoothed
this and then, used the cloth modifier to drop this only slightly onto the
model. I may have relaxed parts of the mesh at this point to remove bunching. I
then exported this mesh as the high poly coat. Then with edges selected double
clicked on every other edge in order to select an entire loop, then by holding
Ctrl and back space I deleted these loops with their corresponding vertexes. I
reduced this high poly coat down to as fewer tries as a felt I could without losing
the silhouette. The resulting mesh was then exported as the low poly coat.
Using these two meshes I then created a normal map, via backing in X-Normal.
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