I started modelling with the boots, I started here simply
because I wanted to get my teeth into something and I could easily get
references quickly.
I modelled
the boot to a ridiculously high standard, even modelling the laces. But here
using the magic of projection mapping I was able to cut several hundred tries
out, with no loss of detail. The laces now reside on a single plain with a
handful of connection going across it. Above you can see the original boot, the
projection plain with the laces above it and then the finished boot.
I then modelled a very low tri body, this would be covered
up, so it’s just their as a reference for constructing the coat, and to support
rigging of the character.
I then modelled the head separately
The hands were modelled onto the body. I unwrapped
everything as I modelled it. Everything up to this point has already been
unwrapped. The hands were unwrapped with symmetry on so I only had to unwrap
and texture one. All the unwraps will be
joined together later.
I then moved onto modelling the coat. A t first I was simply
trying to model it traditionally. Started with a very simply box, and added
swift loops. I also toyed with the idea of there being a bag, on her back under
the coat, but this didn’t last very long.
Modelling the coat like this was extremely difficult, inefficient and
probably would have yielded an extremely wooden result. I felt that the coat
probably wouldn’t have hung properly.
As you can see I have also put the character into a very
simple pose. This was not a professional decision. I should have finished
modelling and then rigged the character prior to posing. I did this because it
was extremely quick and easy to simply move one arm up into the position I wanted
and then just slightly adjust various points of the model to break the symmetry
a bit. Yes this is an unprofessional way of doing this but I didn’t want my
finished character standing in the T-pose
I wanted to put all my time into modelling and texturing.
Feed Back 2
- It’s not obvious that she’s carrying bombs; it could simply be read as a fisherman’s wife. In the games industry you do not have a lot of time to get across what you’re trying to say. If she is carrying bombs then stick a load of dynamite in her hand.
More Design
·
Here I have given her a more obvious detonator and some unexploded
ordnance to carry on her back. Also as a
stretch goal I thought it would be nice if she was carrying a third point of
interest. But this time something sweet, nice, something to add some history,
life and emotion to the character, for this I have added a necklace with a pendent.
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