The below image is of the Car model I ordered. Using this
model I created my own reference images. I then altered these in Photoshop.
I could then begin modelling the Corvette.
This is an extremely long process of slowly altering vertices
until you get the desired edge/ curve/ silhouette/ form / shape. I'm also using
the turbo smooth modifier in the stack. My final mesh will be the Turbo smoothed
mesh. You model into the low poly simply because it’s quicker to alter vertices
here and then check to see how this appears on the high poly.
Currently I'm still creating the forms to the highest
standard. I'm simply trying to create the forms, I'm not putting too much time
into creating the most efficient use of the tri budget. I will have to go back
into my low poly and make it more efficient once I have nailed the vehicles
form.
Design for 3rd Vehicle
Every evening I've been bashing images of planes, cars,
bikes and spaceships; and then drawing over them trying to pull out new vehicle
designs. These are the first few designs I have come up with for this third
vehicle. I have 9 weeks left until this project begins, I will then also have a
week of just design at the start of this project to nail down the finale vehicle.
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