I decided that having physical models to reference would
vastly increase my efficiency and quality of work throughout these projects.
Because of this I have been researching model kits and die cast models, to try
and find the best quality and cost effective models. Also this means that I now
need to nail down exactly what I will be making during my FMP.
My second vehicle is going to be a chassi and suspension
study. Because of this I have chosen to go with an older off road vehicle as
the mechanics should be relatively simple. I’m also really into the idea of
making a larger 4x4 off road truck/ lorry. Because of this I have bought the
above model kit. This is an extremely complex kit that goes into extreme detail
which is exactly what I need.
This is an image of the models under side once completed. This
model kit covers all the details that I will be covering.
I’m only going to be using this kit as reference for the
mechanics of the vehicle. I’m planning to drop a civilian cab on this chassi.
I have found good ref for the above truck and this is probably
the style of cab that my finale truck will have. I’m also going to be further
altering the truck by adding larger off road tyres as well as adding the 4x4
suspension and drive train from a WW2 Military vehicle.
Work
Due to waiting for loans and then Shipping the above models which didn't arrive
until the Thursday of this week, it was extremely difficult to get
started.
I spent some time taking many reference shots of a local
Russian military truck.
I initial wanted to get under the truck and try and get an
understanding of the drive train, chassi and suspension. But there was a large
amount of glass so this was impossible. I did spend time getting as many
pictures as possible as there are many things that I could pull from this
vehicle. I could even use parts of this on my 3rd designed vehicle.
As I had no reference that correlated exactly to my projects I decided to begin
modelling by making the wheels from this truck. As my truck is going to be a homemade
hodgepodge of parts so this is actually fine.
3D
I made the wheels. I have actually modelled the tread, I’ve
done this because the wheels are going to be massive, I also think that it is
important to capture the gnarly off road tread of these tires they are an
important feature of this vehicle so it’s worth spending a huge amount of tries
here. Currently the wheels are at an extremely high tri count, I may need to
further reduce these further, but I’m worried about losing the smooth edges I
have achieved.
This is a Porsche 993 done by Safy Saada a level artist at
Ubisoft. This is what I have been referencing for my wheels. As you can see
they too are relatively dense with tries.
When making these wheels I went through many variations of
tri count and general construction. The finale wheel was made from a flat cross
section of the wheel in 3DS-Max which was then bent into a loop. This was then
smoothed in ZBrush and then Decimated. I then also Ran the Average Normals Script.
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