Picking the brief
Day 1
I really wanted a skill Tech skill based project so that I
could just concentrate on learning some new programs and general processes. These
new skills could then be used throughout the year to improve all following
projects. This means that I was hoping for a project with no concepting faze,
this would free up more time to concentrate on simply creating the best asset
that I could in the time.
The tech skills that I really want to develop are my hard
surface high to low poly baking to generate Normal and AO maps. I also really
have to start learning Substance painter. I also need to start putting my work
in marmoset to get the best out of it.
Create the above asset for a gritty FPS game. 30,000 Tri
budget and 1x2048 Texture budget, 3
weeks.
This brief is very close to exactly what I was looking for.
But with one exception, the asset is vast and complex. The Roller although at
first glance may appear relatively simple, as far as its basic forms go, but
there are hundreds of individual parts to understand, model, unwrap and then
texture. The initial low poly stage alone for this brief will take up a huge
amount of time, offsetting any time saved by not having to concept.
But I will be able to begin modelling immediately on Monday
morning, I’ve also never undertook a project like this so I actually have very
little idea of how long it will take. Also I have to bear in mind the extra
hours that I will be committing this year, as well a greater understanding of
good work practice. This year I am committed to using my lab time much more
efficiently, I am there to work that is all.
Due to priory made commitments (waiting for a new computer
case, a concert, cinema) this first week will be a 50 hour week. How much can I
get done in this time?
GP
Prop Partially Stylized Brief: Apocalyptic Weapon
You have been given the above concepts by an inexperienced
concept artist. Further develop one of these designs and then create the asset
for a Dead Rising style game. 10,000 Tri Budget and 1x1024 Texture Budget, 3 weeks.
I was also
considering this project, but I really didn’t want to have to concept for my
fist project this year.
This project looked to be allot of fun, attaching a chain
saw to a shot gun is hilarious. Also this would still give me the opportunity
to learn all the programs and process that I wanted to learn. I would just have
to spend the first few days in Photoshop concepting.
I
actually started mood boarding for this project, and even started creating a
photo bash kit in Photoshop. But I kept thinking that If I were doing the
Roller project I would be modelling at this very point, if I worked right up to
9.00 I could really make an impact immediately with that project.
Initial Days
After blocking in the initial shapes, I realized that there
were many complex areas of the model that I needed to understand. This
required a huge amount of fettling and research. Also there are allot of
decisions to be made in regards to what features to include and or alter in
order to help with time and tri efficiency. Also what to include in order to
really sell the rollers form, characteristic and industrial tone. I have to
understand that this is a game asset; it has to sit in its environment and be
believable for an average gamer, not some one that has worked with these machines,
so I shouldn’t try and recreate every nut and bolt.
Later Half of the week
The time it is taking to complete the low poly is far
greater than I predicted. I’m starting
to worry about the standard of finish I will achieve within this time and or
whether or not I will finish.
Feed Back
I’m right to be concerned about the amount of work that will
be necessary to complete this project to a high standard. All I can do to help
this process to continue to work hard. For the upcoming week I should be able
to attend Labs between 9 and 9 every day. Also I need to try harder to maintain
a high level of concentration throughout the day. There are many things to
consider here that may or may not help. For example I barely listened to music
on Thursday and Friday in an attempt to limit distractions, but this then this meant
that I could hear the general chatter in the room, which is then a distraction.
A middle ground could be to only listen to nonabrasive instrumental tracks.
I was also advised to not use Marmoset for this project, as
using Unreal instead will show the ability to make the asset work in Engine,
this is something that using Marmoset will not.
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