I made this in Z-Brush using Z-Spheres to create the basic
forms, I then worked in to this to create the high poly. Here I have included
the Stalagmites and the Stalactites in the same mesh.
Super Last Minute Texturing
At this point I was just grabbing any assets that were yet
to be textured.
Even though these were extremely rushed textures, I tried
very hard not to compromise too much. After high to low poly baking nearly all
my assets up to this point and seeing the effect of baking a simple chamfer on
to a 90% edge it was important to me not to miss this step.
This is the very last asset I textured, right on the last
day. I would have liked to have included more material variation, but I was seriously
limited by time at this point. Also I did this on my home computer so I had
limited axes to Normal map creation software. I only managed to borrow a flat
mates computer for about 5 minutes, during this time I created the normal map
and AO map for a tillable Hammered steal texture I created.
This was really quite enjoyable, hammered steal made for a
nice material study. Also its always fun to see just how far you can push normal maps.
Oh and I also did the label and cork for this bottles. After I put so much work into all the other textures, I actually felt guilty not high/low poly baking the cork of this bottle, But I was simply out of time.
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