Although I have done tones of work towards the Canal section
of our game. In this late stage with the deadline looming over us we have
decided to drop this section for now. This means that the Bridge and Shed won’t
actually be used. But these will be used for the off the map dead line.
Nearly all the other assets though are being used throughout
the forest level.
I taught Hannah how to projection map. As a result she
created these complex designs, which I used in my own work. I’m really happy
with what she created here these were extremely successful.
Here I have added in the floor. One of the pieces of feedback
we received was to make the floor pattern draw focus to the Glass table. So
that’s what I have done here. Originally this floor pattern had circular rings
converging on the centre but after I started texturing the floor I decided this
was going to take too much time. This was due to the floor texture being a
single large texture, it isn’t a tillable. I was individually selecting tiles
and filling them in in Photoshop, the rings had far too many tiles in them for
this to be a feasible design.
This is the finished
Puzzle Room. I am really pleased with this.
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