Projection
Mapping I went mad
with projection mapping, I've recently updated my computer, (Got a larger 250GB SSD) so I inevitably lost all my programs, so I didn't have Photoshop for the last week of the
project. Thus Lots of projection mapping, I also used Z brush
for the Butt of the gun.
I modeled these details on to the UVW Unwrap, this way very little editing is necessary
in Photoshop.
Flat Color and Half of the Normal Map
Paint
overs and Logo Design
Emissive Color
all The Textures
Muzzle Flash
Combining 16 BIT Images
When doing this for each individual channel you have to shade out the other channels black, Also remember to set the layer to "Screen" (in the drop down box where it would normally say normal). The Finale Piece
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