being overly ambitious
Narrowing the search
X-Men First Class
Perspective Tool
Allocating Tasks
White Box
We did have some problems with illness and people generally not turning up, Me and Carl had to do more than our allocated assets.
My Assets
Carls Assets
Texturing
Projection Mapping
During this Project I tried to teach everyone in my group how to Projection map and also how to bake using X-Normal and Z-Brush. But due to the time constraints and the general pressures of this project, it was quite hard to find time where some one could learn a new process. Particularly Z-Brush, I think I was the only person in this project to use Z-Brush.
The Curve here and the inset behind the switch aren't geometry. This was done by Carl.
Projection mapping the sheets on the table, I used projection mapping here to get Albedo information and a normal map. These textures were then applied to a single plain. two tries replicating several hundred.
Z-Brush
I used projection mapping on the couch to get the normal information for the indent. I then duplicated the indent and warped it. On the Albedo layer I made shore there was a light patch under every indent. I also used a height map for the general couch texture, so here I have used Z-Brush, High to low poly baking, projection mapping, height maps and Crazy Bump on one texture sheet.
Glass
This is a glass Material I made in engine, I followed an online tutorial, but found the glass to be barely visible, after allot of alterations, changing powers, adding normal maps (up to three) and many different colors changes, I managed to get closer to the glass in the scene.
LUT
I also created and used a LUT and a post processing volume to desaturate the scene and add more white.
Finale Images
This is the finale Scene
And I also textured the Floor.
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