Friday, 6 May 2016

FMP:Starting_Baking

High poly Front Tire

Rear Tyre High Poly


Baked Tyres. I've added Additional information onto the rear Tyre.

Tuesday, 26 April 2016

FMP: Design

One of the many bad ideas I've been trying for the back

New window design
Still working on the back

Monday, 25 April 2016

FMP: Maybe a Revelasion


I think I may have stumbled across the winning form.

FMP: Design some 3DS Max Renders







These are some renders to check the success of the design. I'm still unsure about including a Jet like form. The jet form above is only an extremely simple block in it's not the finished design. 

FMP:Design and Modelling


This is a functioning sporty 1930s style chassi. 







The car got to this point with most of its forms in just a few days. Progress quickly became less apparent when I began altering these forms and creating good usable forms/geometry and unwrapping.  

There are many areas here where I have completely redesigned forms from the 2D concept. Some of these changes are large e.g. the general form of the entire car is different, I've made the car allot wider and lower. The engine is mostly the same as the concept but simplified. 

I've been struggling with what to do with the back of the vehicle, initially I removed the rear "jet", I did this because it felt like this was an obvious form, similar to adding guns to a design to make it cool. A well designed vehicles form should be cool on its own without guns and or rockets to sell it. Obviously the rocket itself alters the cars form dramatically so it's not that I have an unsuccessful form that I have stuck a metaphor for speed onto (rocket/jet), the rocket is actually part of the cars form.  

I am still toying with the rocket though. I do like how it elongates the car.